On Tuesday 28 January 2003 09.49, David Olofson wrote:
[...]
With 16 delays and exponential or exponential +/-
Golomb ruler, it
sounds great for "normal" sounds, but has some problems with
transients; it's not dense enough. However, with these uneven delay
time distributions, it doesn't sound metallic at all. It rather
turns the transients into some sort of "noise" (sounds like random
granular synthesis, basically), that soon becomes this "shhhh" most
of us desire.
Waitaminnit! A bunch of comb filters in parallel shouldn't be able to
do that, should they? I mean, the density explodes over time, but
with pure comb filters, it should remain relatively constant, right?
Am I missing something, or do I have bonus feedback in my comb
filters? :-)
(I'll check later, but I need to work for money now. *urgh*)
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
---
http://olofson.net ---
http://www.reologica.se ---