On Mon, 2018-07-02 at 11:37 -0600, Spencer Jackson wrote:
). Personally though I'd rather see more work be
put toward the open source
Godot engine (see
https://godotengine.org/ or #godotengine on freenode).
... and godot already has a fairly sophisticated audio features as seen in all the Audio*
classes in the API
http://docs.godotengine.org/en/3.0/classes/index.html