Does anyone know of (or is there interest in creating)
a
library of basic, low-level, audio mixing subroutines? This
would be analag to the BLAS[1], but for audio.
What I'm thinking is something like Ardour's SSE-optimized
mixing subroutines... and updating it for later
optimizations (SSE2, SSE3, ...).
i've got some c++ headers, that provide simd-fied simple mixing functions,
but also some other vectorized functions, sse-based libm functions and so on
...
it is based on a generic vec class, that can simply be reimplemented for
different types/architectures, but for now only suports float/sseX
tim
[1]
http://tim.klingt.org/git?p=nova-simd.git;a=summary
--
tim(a)klingt.org
http://tim.klingt.org
Music is the can opener of the soul. It makes you terribly quiet
inside, makes you aware that there's a roof to your being.
Henry Miller