Hi,
If playing a sound file that has a different framerate from Jack, using
libsamplerate, should I :
- convert in real time, in the process callback ?
- convert the whole file into memory when loading it ?
Actually, I've already coded the second option, but just discovered the
jack_set_samplerate_callback() method, which seems to require the first
option... Is it important to support framerate changes while rolling ?
--
og