On Thursday 19 February 2004 21.54, Pete Bessman wrote:
At Thu, 19 Feb 2004 19:42:05 +0100,
David Olofson wrote:
Nice! Makes me wanna' play some violent first
person shooter game
or something, for some reason... ;-)
I seem to recall seeing you on the libsdl lists back in the day
(read: last year). If you're involved with a game that needs
music, or know of one, this is track is up for grabs.
I've been hanging around the SDL years for a few years now, so it's
quite likely you've seen me there. (I'm the guy with the parallax
scrolling examples, glSDL and Kobo Deluxe - and the just released
Fixed Rate Pig example game.)
Anyway, I'm not involved in any team efforts, and I'll probably be
using Audiality (off-line + real time synthesis) for the music in my
own games. (Kewl Technology Factor and very small downloads. :-)
That said, it might be an interesting excercise to remix your song
using only or mostly script based sounds... (Modular synthesis,
basically.) Dunno if there's much point it trying to synthesize the
guitar riffs at this point, but I'll try all sorts of instruments
eventually. There are a few synthesis operators and features I want
to add first, though.
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`----------------------------------->
http://audiality.org -'
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