On Fri, 30 Dec 2005 19:01:46 +0100
Werner Schweer <ws(a)seh.de> wrote:
higher priority thread can interrupt lower priority
threads. What do
you gain if the soundcard can interrupt the jack thread? I believe
it does not matter.
Midi input is generating IRQ's, too (at least it appears so by watching
/proc/interrupts with midi activity only (i.e. hook up your midi in to a
midi monitor, as it seems withouth connections ALSA doesn't bother about
the MIDI at all)). So having the soundcard IRQ handler thread prio
higher than jackd makes sense to get stable midi input timing.
Interrupt routines on a well behaved system are using
only some
microseconds so it should not matter at all for audio purposes.
Or do i miss something here?
I'm not sure. But experience shows (to me at least) that a -rt kernel,
where i can make i.e. the hard disk controller IRQ's lower prio than
jackd and the soundcard irq, is handling additional load on the system
better than a non -rt kernel without this tuning.
It is very
useful to be able to do other stuff while audio/midi is
working uninterrupted. I got used to be able to compile a kernel
alongside running jackd with a periodsize of 32 or 16 frames :) which
means, i can play o.e. guitar while waiting for the damn compile to
finish.
32 or 16 frames is IMHO insanely low. Lets assume your keyboard is
only 3.5m away from the drummer, you are about 10msec out of sync, which
translates to about 256 frames. This works reliable on a vanilla kernel
whatever you are doing in the background.
It didn't for me. Vanilla generally is a bit more prone to xruns than
-rt is, even at large periodsizes (> 64 frames). But if its good enough
for you.. ;) I suppose it also depends on what exact hw you use.
An interesting question is what max. latencies are
accepted for real live
situations?
Well, we had this discussion earlier :) Always keep in mind that
latencies are accumulative and people are different. I like to use 32
frames when playing my guitar through the computer, although 64 frames
is good enough, too. 128 or 256 frames definitely start to feel weird,
especially when effects add additional latency. Keep in mind that i
additionally run around in my room :) So the distance from the speakers
produces additional latency.
I can comfortably play keyboard at 20msec latency.
Something really bad is a timing _jitter_ of midi events. For
some drumloops you can hear a jitter of 2ms or lower. Latencies are
not so important for me but low jitter is.
20ms would be way too much for me. I agree though that midi jitter is
also bad :)
Flo
--
Palimm Palimm!
http://tapas.affenbande.org