Hi Stefano
We love it too!
1 - Yes, you can do this using the controller's footswitches in different
ways.
If you want to activate/bypass a particular plugin inside the virtual
pedalboard you can address that function to the footswitches when creating
the pedalboard.
The pedalboards are organized in banks. You can also change the whole
pedalboard using the footswitches.
Plus, there is a MIDI input in MOD where you will be able to plug
additional controllers and map them to the MOD structure, but for now it is
only accepting MIDI instruments. But this is a software update that will be
soon available. We are working on it.
2 - not for the moment, but with some hacking I think it might be possible.
what is exactly your idea?
3 - Yes, we have developed a superlooper !!
Kind regards
Gianfranco
2013/5/3 dastezanga . <zanga.mail(a)gmail.com>
  Finally! I love it already!
 A few small question:
 1. can you change the current "patch" while the thing is running
 (e.g., use distortion in solo, clean sound elsewhere - possibly
 through some MIDI footswitch connected to it)?
 2. can it input -> oversample -> run plugins -> downsample -> output?
 3. can you route midi messages to plugins (a sooperlooper-lv2 thingie
 would be awesome!)?
 Stefano
 2013/5/2 Gianfranco Ceccolini <gianfranco(a)portalmod.com.br>br>:
  Dear Linux Audio users and developers
 We at AGR/HackLab are very proud to announce our newest creation: the 
 MOD.
 In a nutshell, the MOD it is a programable Linux based hardware
 processor/controller with LV2 support.
 It’s main objective is to take the processing of any LV2 plugins to the
 stage.
 We will make a presentation at the 2013 LAC on saturday 11 of may, at 
 17:10.
  We hope to see some of you guys there!
 To make things more interesting there we also created the following
 - MOD Cloud, an online plugin repository
 - MOD Social Network, a place where MOD users can exchange their virtual
 pedalboards
 - MOD SDK - a software development kit
 - Control Chain - a hardware interface for external controllers
 You can see all costumer related info on the website 
 www.portalmod.com/en
  and you can watch a video of the prototype
working here
 
http://portalmod.com/blog/2013/03/video-1-testando-o-prototipo/
 The core software inside the MOD is Open Source and is being published at
 github (
https://github.com/portalmod).
 You can download the LAC Paper at
 
http://portalmod.com/blog/2013/05/mod-on-lac-and-berlin/. In it you will
 find an explanation of the MOD working structure, both software as 
 hardware
  wise.
 As the MOD comprises both software (host and web-gui) and hardware which
 were not entirely predicted in the LV2 specification, there is some code 
 to
  be added to the LV2 bundles in order to make it
work nice on the MOD. All
 this added code refers only to the GUI and/or the controller. The actual
 audio code (the plugin .so file) is left intact.
 A LV2 without this extra code still will work, but will not have 100% of 
 its
  potential. It will have a generic dashboard icon,
no visible icon knobs 
 and
  a generic controller display type.
 When using the MOD connected to your PC or tablet using the webgui you 
 can
  browse the locally installed plugins (inside the
MOD) as well as the ones
 that are online at the MOD Cloud, provided you PC / tablet is connected 
 to
  the internet. The plugins from the cloud can be
installed with a simple 
 drag
  movement.
 The MOD Cloud is the place we expect to have the most interaction with 
 the
  LAD comunity. It is a plugin repository divided
in four sections: 
 official,
  testing, contrib and commercial (any resemblance
to apt-get’s 
 sources.config
  is a mere coincidence...).
 The official branch is where you find the plugins uploaded by the MOD 
 team.
  Most of them are well known open source plugins
which were packaged with 
 our
  gui and controller needed codes. The CAPS, CALF,
INVADA, GUITARIX, MDA 
 and
  many others are all there with custom HTML GUIs
and some tweaks where
 needed.
 The testing branch is where you find all the plugins the MOD team wants 
 to
  send to the official branch, but for any reason
haven’t yet.
 The contrib branch is something like Arch Linux AUR. It is an open
 repository where you, the developers, can upload open source plugins to 
 the
  MOD community.
 The commercial branch is just like the contrib, but for closed plugin to 
 be
  sold to MOD users. We expect to generate a
feasible business model for 
 all
  LAD developers which intend to make a living on
audio plugin programming.
 Last but not least there is the MOD SDK.
 The main goal of the SDK is to make it simple to set a GUI to your plugin
 before installing it into your MOD.
 We think that when using the SDK the developers will be able to 
 concentrate
  on their audio code and spend the least amount of
time with interface
 programming.
 The SDK has a package of ready available resources (pedal and rack skins,
 knobs, layout templates) with which you can pack your plugin by 
 completing a
  simple wizard.
 There is also the documentation needed to create new screen widgets in 
 order
  to develop your own custom plugin GUI. The
included resource code can 
 also
  be used as example.
 We would like to thank all the LAD community for its ongoing efforts 
 towards
  having a decent plugin structure for linux audio.
 For the developers of the plugins we are packing we’d like to know 
 whether
  you guys have any kind of objections.
 We believe that a lively MOD users community would expand the LAD plugins
 userbase and thus open new possibilities for developers.
 We hope you all like what we are doing and we would love to discuss 
 further
  details with you.
 Kind Regards
 Gianfranco Ceccolini
 The MOD Team
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