Hi Stefano
We love it too!
1 - Yes, you can do this using the controller's footswitches in different
ways.
If you want to activate/bypass a particular plugin inside the virtual
pedalboard you can address that function to the footswitches when creating
the pedalboard.
The pedalboards are organized in banks. You can also change the whole
pedalboard using the footswitches.
Plus, there is a MIDI input in MOD where you will be able to plug
additional controllers and map them to the MOD structure, but for now it is
only accepting MIDI instruments. But this is a software update that will be
soon available. We are working on it.
2 - not for the moment, but with some hacking I think it might be possible.
what is exactly your idea?
3 - Yes, we have developed a superlooper !!
Kind regards
Gianfranco
2013/5/3 dastezanga . <zanga.mail(a)gmail.com>
Finally! I love it already!
A few small question:
1. can you change the current "patch" while the thing is running
(e.g., use distortion in solo, clean sound elsewhere - possibly
through some MIDI footswitch connected to it)?
2. can it input -> oversample -> run plugins -> downsample -> output?
3. can you route midi messages to plugins (a sooperlooper-lv2 thingie
would be awesome!)?
Stefano
2013/5/2 Gianfranco Ceccolini <gianfranco(a)portalmod.com.br>br>:
Dear Linux Audio users and developers
We at AGR/HackLab are very proud to announce our newest creation: the
MOD.
In a nutshell, the MOD it is a programable Linux based hardware
processor/controller with LV2 support.
It’s main objective is to take the processing of any LV2 plugins to the
stage.
We will make a presentation at the 2013 LAC on saturday 11 of may, at
17:10.
We hope to see some of you guys there!
To make things more interesting there we also created the following
- MOD Cloud, an online plugin repository
- MOD Social Network, a place where MOD users can exchange their virtual
pedalboards
- MOD SDK - a software development kit
- Control Chain - a hardware interface for external controllers
You can see all costumer related info on the website
www.portalmod.com/en
and you can watch a video of the prototype
working here
http://portalmod.com/blog/2013/03/video-1-testando-o-prototipo/
The core software inside the MOD is Open Source and is being published at
github (
https://github.com/portalmod).
You can download the LAC Paper at
http://portalmod.com/blog/2013/05/mod-on-lac-and-berlin/. In it you will
find an explanation of the MOD working structure, both software as
hardware
wise.
As the MOD comprises both software (host and web-gui) and hardware which
were not entirely predicted in the LV2 specification, there is some code
to
be added to the LV2 bundles in order to make it
work nice on the MOD. All
this added code refers only to the GUI and/or the controller. The actual
audio code (the plugin .so file) is left intact.
A LV2 without this extra code still will work, but will not have 100% of
its
potential. It will have a generic dashboard icon,
no visible icon knobs
and
a generic controller display type.
When using the MOD connected to your PC or tablet using the webgui you
can
browse the locally installed plugins (inside the
MOD) as well as the ones
that are online at the MOD Cloud, provided you PC / tablet is connected
to
the internet. The plugins from the cloud can be
installed with a simple
drag
movement.
The MOD Cloud is the place we expect to have the most interaction with
the
LAD comunity. It is a plugin repository divided
in four sections:
official,
testing, contrib and commercial (any resemblance
to apt-get’s
sources.config
is a mere coincidence...).
The official branch is where you find the plugins uploaded by the MOD
team.
Most of them are well known open source plugins
which were packaged with
our
gui and controller needed codes. The CAPS, CALF,
INVADA, GUITARIX, MDA
and
many others are all there with custom HTML GUIs
and some tweaks where
needed.
The testing branch is where you find all the plugins the MOD team wants
to
send to the official branch, but for any reason
haven’t yet.
The contrib branch is something like Arch Linux AUR. It is an open
repository where you, the developers, can upload open source plugins to
the
MOD community.
The commercial branch is just like the contrib, but for closed plugin to
be
sold to MOD users. We expect to generate a
feasible business model for
all
LAD developers which intend to make a living on
audio plugin programming.
Last but not least there is the MOD SDK.
The main goal of the SDK is to make it simple to set a GUI to your plugin
before installing it into your MOD.
We think that when using the SDK the developers will be able to
concentrate
on their audio code and spend the least amount of
time with interface
programming.
The SDK has a package of ready available resources (pedal and rack skins,
knobs, layout templates) with which you can pack your plugin by
completing a
simple wizard.
There is also the documentation needed to create new screen widgets in
order
to develop your own custom plugin GUI. The
included resource code can
also
be used as example.
We would like to thank all the LAD community for its ongoing efforts
towards
having a decent plugin structure for linux
audio.
For the developers of the plugins we are packing we’d like to know
whether
you guys have any kind of objections.
We believe that a lively MOD users community would expand the LAD plugins
userbase and thus open new possibilities for developers.
We hope you all like what we are doing and we would love to discuss
further
details with you.
Kind Regards
Gianfranco Ceccolini
The MOD Team
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