On Friday 24 January 2003 19.29, Paul Winkler wrote:
On Fri, Jan 24, 2003 at 11:27:12AM -0500, Paul Davis
wrote:
i've had the same idea. my approach would
basically be to have
libjack try to contact the server. if it fails, then it just
starts up a thread to run the audio loop, and then instantiate
the client as an in-process client.
i must be missing the point. Where does the audio go? isn't jackd
responsible for connecting to alsa?
Well, yes - but if the lib fails to find jackd, it can do pretty much
anything, instead of just failing. Like trying try to set up some
direct audio I/O instead and "fake" jackd. :-)
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
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