On Mon Feb 05, 2007 at 03:07:05PM -0500, Stephen Sinclair wrote:
Highly
doubtful. Python is fantastic for lots of jobs. This isn't one of
them.
Python isn't so good at real-time audio jobs, but I think it would be
pretty decent as an audio "control" language. Using it to specify
networks of C-code unit generators that run indepedently, then
fielding OSC/MIDI messages, etc., changing parameters.
I guess there are a lot of languages that do this kind of thing. Snd
is an example of a Lisp-like language for these tasks. SuperCollider
is pretty nice, and definitely worth exploring.
However, for sample-level control, you want C/C++, for example with
STK/RtAudio, or a sound language like Csound. Lately I have been
exploring Chuck, which so far seems fantastic. The time-based control
it gives you is really simple and nice to work with.
I think a good project would be to write a Python interface to a Chuck
VM. Use Python to program a GUI which modifies variables of a Chuck
run-time.
chuck already has its own pure-openGL GUI toolkit, used for things like Audicle, and
Tapestrea. i doubt youd get anything similar performance wise with
python+canvas-of-choice.
not sure how you program the chuck canvas though. i dont think its actualy in chuck the
language?
Anyways, some things to think about. As Paul said, Python can do lots
of things, but real-time audio is not one of them. Right tool for the
job, and all... but you have lots of tools available. I recommend
exploring them.
Steve