2011/2/26 Olivier Guilyardi <list(a)samalyse.com>om>:
On 02/26/2011 07:37 PM, Stefano D'Angelo wrote:
2011/2/26 Olivier Guilyardi
<list(a)samalyse.com>om>:
>> So it turns out it depends on how long
you want to wait, or rather if
>> you would consider giving some help, and what you want to do with LV2.
What kind
of help would you need?
There are several departments. :-)
I've enumerated above the stuff missing from NASPRO core, then SLV2
should use it, and that would probably be a good part of the work
already.
Hmm, I will first try and learn more about NASPRO, compile it on Android, and
see if I can get it to work with SLV2 for LADSPA plugins.
Get the current hg, the released stuff is old and a completely
different codebase (might still work however, but requires librdf...)
Of the current stuff, NASPRO core is the only serious thing you want,
since the rest is being developed and does next to nothing.
I plan to
develop a DSP language and compiler that generates LV2
plugins. Also in this case, a prototype is already in place (look for
"Permafrost" on the NASPRO website - no easy-to-read language
documentation yet, and both the syntax and the compiler have to be
redone, but I may get resources - time and moeny - to do this pretty
soon).
Then, there are some plugins I more or less did (but not released
yet). It's guitar fx stuff, however, so I don't know how they could be
used in Android (ideas?).
There are many musicians using my app, and amongst them many guitarists. I think
they're mainly the ones who requested effects. You could provide your plugins as
standalone packages on the android market. My app could be the first host, but
there could be many other hosts in the future, if it's documented and easy.
Oh well, that'd be awesome. :-D
But still, priorities... my main one is completing the next NASPRO
release, then porting SLV2 to Windows and then maybe, unless there is
some urgency. However, there are already some guitar fx plugins worth
using (e.g., Invada).
I'll be happy to discuss more about this next
week. Now, I need to go.
Sure.
Thanks for the great discussion!
You're welcome. ;-)
Stefano