On Mon, 2011-11-21 at 20:35 +0100, Nick Copeland wrote:
From:
d(a)drobilla.net
On Mon, 2011-11-21 at 18:59 +0000, james(a)jwm-art.net wrote:
> I'm no gamer but even I know games can be have been written in
java.
Minecraft
springs to mind. A very interesting 3d block game.
The one famous for having almost artistically primitive graphics?
Yes, and those
sample accurate synchronised loops.
And that realtime UI response: build something now and know that
even dalvik will have responded to it by nightfall.
That kind of "realtime" (i.e. "fast enough") is not the same kind of
synchronous hard(ish) realtime we need in performance and production
software.
I think somebody already suggested this thread be
moved to another
list. There is no language nor transport that suits all solutions,
expecting
Java and a Browser to be an ultimate panacea is being hopeful at best.
Indeed. Writing DSP in either is unwise, which is why virtually nobody
does it.
As for UIs, there is precisely one "platform" available by default on
almost all devices: the browser. Period.
How much a bunch of Unix curmudgeons or Java fans dislike that fact
doesn't change it, any more than me disliking blue changes the colour of
the sky.
-dr