On Wed, Jan 08, 2003 at 12:23:23 -0800, Tim Hockin
wrote:
I dont
think that matters, eg. my favourite exmaple, the gong
synth. If you issue a voice on it will initialise the gong
graph in its stabel state, and when you sned a velocity signal
(or whatever) it will simulate a beater striking it.
I'd expect it to work quite differently. I'd expect it to
initialize a stable state, and whenever a VOICE_ON comes in,
latch the velocity, beater-hardness, and strike coordinates.
Perhaps damping would be a continuous control.
Each new strike would be a VOICE_ON and each new strike would
affect the global graph. Really it is monophonic. Each new
voice inherits state from the prior voice.
That doesn't properly represetn how it works though, I would expect
VOICE_ON to map to a new gong instance.
That means you can't strike a vibrating gong again...? Not quite
following here.
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->