I heard from someone at Ableton that one guy wrote the
Live engine in
about 3 months.
yeah its not that complex. all you need is something that can play audio files realtime at
varying pitches/speeds and apply FX chains, and a GUI to facilitate the arrangement and FX
parameterization..
i was able to whip up a LIVE-esque timeline GUI in an afternoon using the Tk wavesurfer
library:
http://whats-your.name/pr/seq.png but have yet to find the optimal backend. heres
my investigations so far:
PD and xsample~/dssi~: has the raw materials, but unfortunately doesnt work on amd64,
and it its lack of subpatch polyphony means you would have to preallocate a set limit of
active channels..and even a bit of disk access to load soundfiles is enough to get it
kicked out of the jack graph due to its utter nonthreadedness..
SC and Chuck: would likely work as well, but AFAIK neither one supports LADSPA or DSSI at
the moment, SCLang definitely doesnt work on x86_64, and Chuck segfaulted as well but
i'm guessing since its newer it was designed with 64bit compatibility and mind and the
crash is some other issue
SooperLooper + OSC-aware LADSPA Rack and Jack Patcher: seems like the jack graph would
get crazy quick, but i will probably try this next, since the above options are out for me
at the moment unless i setup a 32bit chroot, but maybe i will get good enough at C to be
able to port sooperlooper to dssi~, since Om has eveyrhting else i'd need except a
decent realtime-resampling audiofile module..