On Wed, Jul 21, 2010 at 2:56 PM, JohnLM <johnlm(a)apollo.lv> wrote:
If I code program to handle attenuation of sounds
depending on their source
(emitter) position in virtual 3D space, I guess then there's no simple way
to relate the effect to real world.
How this is usually handled?
there are decades of research on this. some of it still ongoing.