On Wednesday 18 December 2002 17.40, vanDongen-Gilcher wrote:
[...]
There can be easily multiple time-frames going
happening in a
single piece of music that have non-lineair relationships.
A computer can also be used to make sounds that a player cannot
make. A sequencer/daw will also be used for non-musical ordering of
sounds in time. It might be handy to use an extended beat/measure
structure for setting event frames for dialog editing for a radio
play.
That's a very good point that I pretty much forgot about. The jingles
and effects in betwen songs have to be timed very accurately to sound
right. Yet, it doesn't have much to do with traditional meters, since
you're usually dealing with two songs and one or more effects at the
same time. The professional radio guy at work does this "blind" in
real time with special software, but I suppose it could be rather
useful to be able to do this kind of stuff in sequencers as well.
(Then you could just edit instead of trying to record in real time
over and over until you get it right.)
BTW measure are much more complicated than just A/B.
Even a 6/8 is
really 2/ 2.6666666.... in a way. Unless it is divided differently.
See Brahms for nice examples of playing with the groupings of eight
notes in 4/4. The notation x/y is just a shorthand in classical
music _notation_, that only becomes meaningfull in the context of
other notation parameters, such a note-beam groupings etc.
So notating 17/16 instead of 4.25/4 is fine, because the score
gives the grouping information. (to the player and conductor)
Although I have written (4+1/2) / 4 because I wanted to mae sure
that the piece s counted that way and not in 9/8 (=3+3+3).
Anyway my point is that the A/B concept of measure if only really
relevant if your dealing with western _notation_, and then together
with the entire score.
This is exactly what I mean when I say that the meter has a musical
meaning, and that it should be possible to express it correctly, for
plugins to interpret if they need to.
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
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