"james morris" <james(a)jwm-art.net> writes:
I'm wanting to use basic synthesis techniques such
as ADSRs LFOs
hi/lo pass filters, echo, and reverb to generate some kind of
ambient sound scape using pre-recorded audio clips, for a game I'm
working on.
It depends on what game you're developing.
If you're developing a 3d action game, like first person shooters,
then that's a whole chapter for itself if you want to do it right, but
if you're making a pin ball game, tetris or some game where you
generally don't move through corridors, etc, I would definitely use
supercollider.
You can load samples into supercollider or you can model your
synthesis from scratch or a combination of both, then just send
timestamped OSC messages to trigger or control them.
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