Am Montag, 2. Juni 2008 schrieb Wolfgang Woehl:
Arnold Krille:
And why is time-stretching limited to
non-realtime audio?
Aaannnddd wwwhhhyyy iiisss tttiiimmmeee---ssstttrrrettch
<meep>
sorry, time's up.
Well, try syncing two devices that don't share a world-clock and you
will "fix" that problem with real-time-time-stretching. So yes, there is a
rather practical use (but I actually don't advise to syncing two devices
without a common-clock) for real-time audio stretching (its also called a
dither-buffer but why use these algorithms when there is rubberband and co?).
I guess you mean resampling, otherwise I don't think it's phisically
possible to go ahead or behind in time.
I'm not interest in resampling plugins, but maybe someone else is?
Stefano