On Fri, Feb 20, 2004 at 05:23:05AM +0100, David
Olofson wrote:
On Friday 20 February 2004 00.06, Pete Bessman
wrote:
[...]
Writing a guitar sound synthesizer that sounds
good is a very
difficult thing. The best one out there (the proprietary Slayer
generator) sounds pretty crummy. Since this song is industrial,
and the main gist of it is just a few guitar chords, using just a
few samples of the guitar sounds and some creative song
restructuring could produce excellent results.
Yeah, that was my first thought.
Another approach would be to record the unprocessed guitar sound,
compress/resynthesize that one way or another (plain audio, mp3,
custom tuned compression algos, resynthesis using using physical
modelling etc in increasing order of difficulty), and then apply
guitar FX and speaker emulator plugins on the result. I think the
most important part is to preserve the subtle details from the real
guitar sound, as the lack of realism in the playing technique is what
kills most synthesized guitars I've heard so far.
Tricky. To get crunchy hard-rock guitar sounds like Pete's
(nice track pete!), you'll have to realistically emulate palm-muting,
which I've never heard in a synth. And how would you control the
amount of muting? Map it to a CC and play a slider?
<p class="heretic">
why spend precious coding time faking electric guitars when there
are so may excellent and highly trained guitarists around?
nothing against electronic sounds where they are appropriate. but
when you need a crunchy guitar, simulators strike me as the wrong
tool for the job. :-D
</p>
--
The handles of a craftsman's tools bespeak an absolute simplicity,
the plainest forms affording the greatest range of possibilities for
the user's hand.
That which is overdesigned, too highly specific, anticipates
outcome; the anticipation of outcome guarantees, if not failure, the
absence of grace.
- William Gibson, "All Tomorrow's Parties"
Jörn Nettingsmeier
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