On Fri, Feb 20, 2004 at 02:34:54PM -0500, Pete Bessman wrote:
At Fri, 20 Feb 2004 18:23:52 +0100,
David Olofson wrote:
> Tricky. To get crunchy hard-rock guitar sounds like Pete's
> (nice track pete!), you'll have to realistically emulate
> palm-muting, which I've never heard in a synth. And how would you
> control the amount of muting? Map it to a CC and play a slider?
Don't think realistic. Think like a synth. If I was a synth, how
would I play guitar?
if I were a synth, I would not be able to play guitar, lacking fingers;
but since I am myself, I can play guitar or synth depending on what I
want ;-)
I guess I misjudged the direction of the conversation.
I do think it's interesting to think about realistic synth emulation
of guitar, but not very practical - it's just so thorny.
Palm-muting is just one of the many tricky issues.
Think of the variables introduced by common picking techniques:
at the least you have to consider stiffness of plectrum (or finger),
force of pluck, and distance from bridge.
Much more practical, I think, is to do as you suggest:
invent synth sounds that capture something of the character
and attitude of a given guitar sound without trying to
duplicate it sonically.
--
Paul Winkler
http://www.slinkp.com
Look! Up in the sky! It's ANTI BUNNY-MAKER!
(random hero from
isometric.spaceninja.com)