On Wednesday 05 February 2003 05.21, Josh Haberman wrote:
[...]
What platforms are not supported that you would like
to see? There
is a list of currently supported platforms at
<http://www.portaudio.com/status.html>
Well, that covers it, basically.
I bet a few users of PDAs, consoles, various old non-PC machines and
whatnot will complain if Kobo Deluxe can't do sound on their machines
- but as I said, SDL has that covered, and either way, it's not
something I'm willing to spend lots of time on.
Plenty of entries in the "supported platforms" list looks cool,
though. ;-)
[...]
Should work, but it doesn't seem to support the new Win32 API at this
point.
.- The Return
of Audiality! --------------------------------.
I always read "Audiality" as "Audacity." The names are too
similar. :-)
Yeah - but AFAIK, I was first! ;-) Although this engine is the first
thing I'd actually count. The others were little more than
placeholders for the name. First one was a Win16/Win32 hybrid audio
engine + rudimentary GUI, and the second incarnation was supposed to
become an RTLinux based audio engine, but never got beyond a driver
API for porting Linux drivers to RTL and some stuff related to that.
Both were dropped as a result of superior platforms showing up.
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
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