Hi Kjetil, thanks for your response :D
On 11/12/2012 09:52 AM, Kjetil Matheussen wrote:
processing.
But an often needed use case is just a linear chain of
effects which in radium involves lots of clicking and shifting nodes
around to keep the graph in an orderly state. In renoise you have a
linear DSP chain per track.
http://tutorials.renoise.com/wiki/Track_DSPs
This is really useful and allows for quick exploring of sounds. In an
ideal world we could have the cake and eat it, too. I.e. have a full
graph for complex situations and a per Instrument linear effects chain
which facilitates easy adding/removing/reordering of effects..
- I really dig the ability to have a graph of nodes for audio
I've tried to have one's cake and eat it too. :-)
* If you right click on a connection between two object, the new object
is inserted in between those two objects.
* If you drop an object on a connection, the object will insert itself
in between those two objects.
* If you delete an object in between two other objects, the connections
on both sides will connect.
These tricks should make the number of operations needed to edit a linear
chain of effects similar to Renoise.
Yes, it makes editing the graph a bit easier, but it doesn't rival the
ease of operation that a linear view provides for the often needed
usecase of linear effect chains, since I find myself reordering the
nodes of the graph quite often to keep the graph tidy. I urge you to try
this out in Renoise and compare the workflow with radium for that usecase.
BTW: Having these operations as you outlined above is similar to how
Blender does its node graph, which is very useful and a feature which I
would like to see in Ingen, too :D
- Renoise also has the notion of Meta Devices of
which some
functionality can be replaced by having a full graph of nodes, but
again it's just very usable to just throw an LFO device into the
effects chain which modulates some effect parameter..
http://tutorials.renoise.com/wiki/Meta_Devices
Thanks, that's interesting.
Once I discovered that in Renoise it made adding some variation to a
track very simple :D Also triggering/modifying effects parameters on
track events like note on/off, etc. is very useful, too..
- Renoise also has this nice edit step feature
which I haven't found
in radium yet. Press, for example, Ctrl-4, and after you enter a note
the cursor jumps to the 4th line below it. This allows for super easy
filling e.g. a Bassdrum/Hihat pattern. Go to the first line of the
pattern on the Bass drum track and just hold Y (C note) and it fills
the pattern. Then go to line 3 on the Hihat track and hold down Y to
fill hihats on the off beats..
Great tip. Shouldn't be too hard to implement.
Cool :D
- On my laptop
screen estate is precious. While I like the ability to
use F7, F8, F9, F10 to toggle the different sections of the GUI I'd
really prefer to have these shortcuts to show the section exclusively.
E.g.
F7, F8, F9. F10 - switch to the respective Part of the GUI and show
it only. Pressing it again will toggle back to showing the selection
of views as by the point below...
Shift + F7, F8, ... - Toggle the respective part of the GUI
That sounds simple. I'll try that.
You can also define your own keyboard configuration by editing
bin/keybindings.conf.
There are no functions available to show a section exclusively yet
though, but I'll
add it.
Cool, thanks for that :D Also it's good to hear that the key bindings
are configurable. So I will twiddle those a bit..
- It would be nice to have tooltips over each
element of the GUI.
What are these sliders at the top of each track, etc? How do the lanes
right of the note lanes work? It would make the GUI more discoverable
Sometimes, you get help in the text at the bottom left of the screen.
It will tell you that those two sliders are for volume and panning.
It also tells you what lines right to the note track are.
Ah OK, I must have just missed that..
- Sometimes focus is in e.g. the sample selection
dialog of a sample
player and it's not really obvious how to get focus back to the note
track. Or at least I was sitting here confused for a bit. Maybe
allowing explicit clicking to control focus would meet some people's
expectations more?
Agreed.
- It would be super nice if one could double
click a slider in an
Effect/Instrument control to enter a value per Text. This way one
could e.g. enter 750 precisely for a delay time.
Ok.
And finally I also have another question:
Whenever I enter a note in a block playback stops. Is that intended?
Is there a way to keep playback going while editing a block?
Yes, unfortunately. The player thread doesn't support having a note
list and so fort changing while playing. Doing so requires quite a bit
of work,
which is probably better done by rewriting the player, which should be
done anyway
for other reasons. Earlier, there were a hack implemented which stopped
the player right before editing, and then continued playing right
after editing.
Maybe I can reintroduce that hack again.
Maybe take a look at the RCU pattern, which also was recently discussed
here on LAD which makes this relatively painless given some assumptions
about the playback thread..
Have fun,
Flo