I'm rewriting the audio and control I/O code right now, and I'm adding
ALSA 0.9 audio and MIDI support while I'm at it. ALSA 0.5 support
will probably be ditched in the process, as I can't test it, and
don't care much. OSS I/O and SDL audio output will still be there.
The new design is based on a common device struct for all I/O devices,
and drivers and APIs are supported by adding implementations behind
that, C++ polymorphic style. I think this will make it a lot easier
to add support for other I/O APIs. It also comes with a string based
selection interface that can easily be hooked up to the command line,
config files or whatever.
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
---
http://olofson.net ---
http://www.reologica.se ---