On Wednesday 14 January 2004 10.31, will(a)malefactor.org wrote:
[...]
4) "Derived sounds?" Holy crap, what a can
of worms /that/ is.
Indeed - but I don't really care, actually. I just want to make the
stuff as useful as possible to as many as possible. Just putting them
in the public domain is probably the best way.
5) Preset patches and sequences are used all the time
in commercial
tunes, and a lot of people will choose to use a synth just because
they heard that so-and-so used this-and-that to get a certain sound
(808 clap/cowbell? Motif strings?). So, if your demos are any good
(they must be if you want to license them ;), it might be
worthwhile to let people use them as they wish.
Right. Which is why I'm asking what the right license terms for that
would be. Copyright law isn't it, so I have to say *something* - even
if it's just "This file is in the Public Domain."
I don't know if
this even applies to free software, though, so who knows, you might
actually need to clamp down on those damned preset-using IP
thieves.
I don't think the software has anything to do with it, though. For
example, while the Doom "2.5D" engine is Free/Open Source, the Doom
and Doom II data files are not. Data and code, or even parts of each,
can have completely independent licenses, as long as the combination
doesn't result in violating any of the liceneses.
6) Profit?!
Profit? Well, a synth is useless without sounds, so I want a huge
library of good sounds, and I want them to be available to anyone for
any kind of use, in order to attract more users (that is, potential
contributors) to the project.
I prefer releasing my software as Free/Open Source for the same
reason, although in that case, I'm not very interested in people just
stealing lots of my code without even reporting bugs or contributing
in any other way to me or anyone else using the code.
Dunno why my view differs slightly there, but at least I have one
excuse: The licenses I use guarantee that *I* can't steal "my" code
back and start selling binaries after people tested it, fixed my bugs
and added loads of features. I *think* that slightly improves my
chances of receiving contributions, but I can't prove it. :-)
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`----------------------------------->
http://audiality.org -'
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