Am Montag, 2. Juni 2008 schrieb Stefano D'Angelo:
2008/6/2 Arnold Krille <arnold(a)arnoldarts.de>de>:
Am Montag, 2. Juni 2008 schrieb Wolfgang Woehl:
Arnold Krille:
And why is time-stretching limited to
non-realtime audio?
Aaannnddd wwwhhhyyy iiisss tttiiimmmeee---ssstttrrrettch <meep>
sorry, time's up.
Well, try syncing two devices that don't share a world-clock and you
will "fix" that problem with real-time-time-stretching. So yes, there is
a rather practical use (but I actually don't advise to syncing two
devices without a common-clock) for real-time audio stretching (its also
called a dither-buffer but why use these algorithms when there is
rubberband and co?).
I guess you mean resampling, otherwise I don't think
it's phisically
possible to go ahead or behind in time.
Whats the difference in this respect? Both change the number of samples, do
they?
I'm not interest in resampling plugins, but maybe
someone else is?
Not me, but when you start designing a plugin-interface with that attitude,
you will loose. You _are_ interested in all possible plugins because you want
your interface to rule the world and be used by all plugin-devs. (Regardless
whether we are talking EPAMP, LV2, LADSPA, VST or gstreamer-plugins.)
Arnold
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http://www.arnoldarts.de/
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