On Tuesday 28 January 2003 18.33, Steve Harris wrote:
[...]
There are configurations not covered by the Patents, I
think. You'd
have to check. I'm pretty sure your current configuration is not
covered, but some of the obvious ways to improve it probably are
(obviously ;).
Well, now I've rearranged the code a bit, and the delays are not
independent "objects" (actually an array of structs and some inline
code), so each one can minimize it's buffer size. Still 32 bit
buffers, but I got it to play real time with 80 delay lines. Sounds
pretty nice, even on snares and impulses - and I haven't even tried
non-even delay time distributions yet.
Brute force rules! ;-)
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
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