Hallo,
Stephen Sinclair hat gesagt: // Stephen Sinclair wrote:
What about using an external program like Pd or ChucK
to design your
sounds, and just talk to the sound engine using OSC?
(Hm, yes this does seem like my answer for everything these days...)
Anyways, you can run a Pd patch for example without the GUI, or a lot
of the effects you mention are built into ChucK or SuperCollider as
well. I find it nice to be able to separate this stuff out of a
program and have it running in another process, particularly if it's
going to conflict with a game loop, and allows you to design nice
audio routines without worrying about headache-inducing system-level
technical details.
Or you embed Pd: It's done like that in "Spore", which runs a Pd engine
inside,
or in RjDj, which is something in between a game and a music software and also
runs Pd embedded.
Advertisment: Here you can find hours and hours of RjDj-user-generated music:
http://rjdj.me Recorded on iPod or iPhone, but many of the RjDj scenes used
there have been made on Linux.
Ciao
--
Frank