Allowing the game to connect to JACK, and using LADSPA plugins for the
effects was just one option I thought of, but it would be a little
unusual for a game. But still, it might be interesting to try.
On 3/4/2009, "Paul Davis" <paul(a)linuxaudiosystems.com> wrote:
why would you worry about LADSPA plugins?
On Fri, Apr 3, 2009 at 3:50 PM, james morris
<james(a)jwm-art.net> wrote:
Hi,
I'm wanting to use basic synthesis techniques such as ADSRs LFOs hi/lo
pass filters, echo, and reverb to generate some kind of ambient sound
scape using pre-recorded audio clips, for a game I'm working on.
Are there any libraries around to help make this a bit easier than coding
it all using SDL_mixer? I'm not keen for a game to have audio, to
depend on JACK or LADSPA plugins.