On Wed, 2004-06-09 at 16:11, Marek Peteraj wrote:
What you guys blatantly underestimate is that in
order to bring your
apps to users (= having success, sorry ;) it doesn't suffice if you're a
developer. You have to be a good manager, have a goal that you'd like to
reach(other than fooling around with code, if that's the case, ignore
this email).And that a really good and successful app has got both -
comfort and the underlying technology. What linux audio offers is
technology. No comfort at all. Right now it's all just academic
software.
<rant over>
Marek
I don't think I could possibly care less who uses 'linux audio'. I
don't really think anyone else here should either - we should be aiming
to build the best system possible, period. Not saying "look! popular
software the people pay money for does this; therefore we must too!"
If anything, we should be looking at the proprietary music software
world to make sure we avoid repeating their mistakes (ridiculous
duplication of effort, lock-in, and horrid UIs for example), not
duplicating them just because. (Not to say we can't take positive
things from that world too though)
Exactly!
Note that there are many things that we should learn from though. It's
because most things are driven by market demand i.e. users. So the sw
companies *had* to respect it in order to sell thier product.
Sure they don't have Jack - but see the reason - being proprietary is
there barrier they could not bridge.
Open standards are very strong players! To not promote them is suicide.
Marek