On Wed, 2006-04-12 at 08:40 -0400, Dave Robillard wrote:
On Tue, 2006-04-11 at 12:10 -0700, Kjetil Svalastog
Matheussen wrote:
How about creating the gfx waveform data on the
engine and then just
send a pointer to the gfx process, which displays the data using the
MIT-SHM X extension?
PS. Please don't let this inspire you to reimplement Ardour. :-)
Actually Lars Luthman's DSSI Oscilloscope plugin does exactly this.
Not really - it actually pushes _all_ audio data onto a ringbuffer in
normal SysV shared memory, period by period, and does all the triggering
and rendering in the GUI.
--
Lars Luthman
PGP key:
http://www.student.nada.kth.se/~d00-llu/pgp_key.php
Fingerprint: FCA7 C790 19B9 322D EB7A E1B3 4371 4650 04C7 7E2E