On Fri, 2011-01-07 at 01:57 -0500, Jeremy wrote:
Also if you're looking for a channel stealing
algorithm, try this:
the type of a synth engine is "synth"
typedef struct _synthblock {
_synthblock* next;
_synthblock* previous;
synth item;
} synthblock;
What is a "synthblock" here? Is that what is otherwise refered to as a
"voice" (complete with 2 oscillators, envelopes and filter.)