On Fri, Jan 25, 2008 at 12:57:19PM -0500, Stephen Sinclair wrote:
Also, nice in the fact that you can do per-sample
computations easily,
How ? I seem to have missed something...
Because you can wait in a 1-sample loop?
Yes, it will use your whole CPU for a loop like that, but this thread
is about prototyping. Obviously you'd rewrite in C for a real
application.
I never claimed chuck is perfect, but I've been liking it a lot
lately. Sure, it can have performance issues depending on how you use
it, but the nice thing is having the option to abuse it that way when
necessary.
This is one of the things I wanted to create a 'rapid prototype'
for recently. I needed a jack client implementing:
- a delay line,
- allowing high-quality fractional-sample delays,
- at least 12 outputs, for each two controls: delay, gain,
- smooth 'crossfading' between two control sets, both delay
and gain, controlled by a GUI or by OSC.
It should not take more than 20% CPU on a 2G P4
(other things have to run at the same time).
If you know how to get this faster than by actually
writing it in C++, please let me know !
--
FA
Laboratorio di Acustica ed Elettroacustica
Parma, Italia
Lascia la spina, cogli la rosa.