On Sun, 2010-10-10 at 14:39 +0200, David Olofson wrote:
On Sunday 10 October 2010, at 10.01.09, Ralf Mardorf
<ralf.mardorf(a)alice-dsl.net> wrote:
On Sun, 2010-10-10 at 17:59 +1300, Jeff
McClintock wrote:
> I do use licensed software. I am quite
anti-piracy
If so, than pardon :). Anyway strange, a lot of
the famous studios
did
use Cubase without getting jitter for soft synth,
today those
studios do
use Nuendo.
Are they actually using the softsynths for monitor sound when
*recording* "live" MIDI?
I don't know how most people work these days, in my experience, one
tends to have the MIDI stuff sequenced and arranged already when
arriving at the studio, in which case "live" MIDI latency and jitter
are no issues.
;)
Nobody will bear costs for sequencing and arranging MIDI files in the
studio ;).
At the moment I'm supervising elementary school children, but working as
an audio engineer, but I'm quite sure you're right.
Anyway, jitter is a problem regarding to the feeling, when arranging a
song. For good reasons the Jazz musicians I know, don't use MIDI
sequencers.
I never experienced jitter for soft synth, when
using Cubase
and I do hear allegedly inaudible jitter when
using external MIDI
devices.
There has to be quite a bit of jitter before one actually hears it as
such, and as to fixed latency, tolerances are even higher.
Most people apparently don't even hear the "random" timing that's
applied to anything you play on a hardware synth driven via standard
MIDI - but if you're used to oldschool trackers and other software
with sample accurate timing, you can tell something is "off".
C64 and Atari ST ;).
(Obviously, this would be next to impossible to notice
unless we're
dealing with 100% quantized electronic music. "Human feel" would
probably mask anything that's off by less than one or two ms or so.)
As to live playing, I doubt a normal human being would even know what
(s)he's missing before actually trying something with sub 3 ms latency
and sub 1 ms jitter. You can't hear the difference, but you can
certainly feel it! I suspect drummers would be particularly sensitive
to this.
--
//David Olofson - Developer, Artist, Open Source Advocate
.--- Games, examples, libraries, scripting, sound, music, graphics
---.
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