As an added note to my previous comments, I really like the app
interface that mpd uses. Writing ascii events using some spec or
another to a file descriptor (socket in mpd's case) seems to be a
terrific way to communicated with apps and libs. I run the svn
pksampler like this:
pksampler | pkaudiod
I could just as easily have either use a socket or some other pipe,
and this is easy to debug, script, profile, etc. On the client and
server sides, I wrap my 10-minute rpc into an interface with generic
calls. Everything having to do with input (MIDI, OSC, whatever)
happens in the app code. The interface functions resemble those of
FMODEx's interface; add sample, connect to channel, set sample attrs,
etc.
As an interface designer, the first thing I look for on an engine's
project site is some sort of asynchronous API - I should never concern
myself with anything outside referencing the api from my app's one
windowing thread. FMOD, gstreamer, and my dead pkaudio project do this
very well. I don't ever want to worry about what thread it happens in,
what threads it will affect, or what the performance effects of
*making* the call will be (as opposed to residual effects).
This is why I like
$ interface | engine > engine.log
On 4/7/06, Dmitry Baikov <dsbaikov(a)gmail.com> wrote:
On 4/7/06, Patrick Stinson
<patrickkidd.lists(a)gmail.com> wrote:
What are you working on, if I may pry?
In short, smth like Ableton Live, but with support for several tempos
and subclips (i.e. clips with complex structure, not just looped
wav/midi piece).
Can't call it "working" since I have only few hacks and smth like
design-document.
--
Patrick Kidd Stinson
http://www.patrickkidd.com/
http://pkaudio.sourceforge.net/
http://pksampler.sourceforge.net/