On Fri, 2004-01-16 at 15:08, Joost Diepenmaat wrote:
On Fri, Jan 16, 2004 at 02:39:36PM -0500, Dave
Robillard wrote:
Not once in my fiddlings with LADSPA plugins in a
modular synth have I
said to myself "Damn.. these things need a big spiffy GUI". Honestly, a
bunch of sliders works just fine for me - I don't really see the need
for more. Sure, VSTs that look like shiny audio hardware are nifty...
but who cares?
I agree in general; the only time this becomes helpful is when plugins
have *lots* of control ports, I think. (disclamer: I've been mostly
using Buzz on win32 for audio use, but the situation is much the same
there - most plugins just let the GUI be generated by the host, and
of those that don't, only a couple actually improve the situation -
actually, the only one I can think of is the default mixer plugin,
which has 16 channels with about 7 controls per channel - that just
too much to represent as a bunch of vertically aligned sliders)
This is a good example, but I _REALLY_ don't want to turn this into /yet
another/ endless LADSPA GUI discussion that will come to nothing.
I would not like a (to my mind) artificial split
between modular synth
plugins and general LADSPA plugins either.
The only thing I'm really missing from the LADSPA specs at the moment is
the availability of 'recorded' streams (so you could implement a sample
player as a LADSPA plugin, or play recorded tracks backward, etc.)
Use a sampler app for this. What's the point of being able to do it in
a LADSPA plugin?
-Dave