On Thursday 08 November 2007, Stefano D'Angelo wrote:
[...]
I'm not a plugin developer and I have nothing to
do with LV2, but
anyway I think it can be a useful thing and that it is good to have
one "standard protocol" for this in LV2, instead of letting plugins
rely on external libraries or, even worse, include their own rt-safe
memory allocator.
Yes, that's exactly my point, but I think it needs to deal with
arbitrary size chunks to actually be able to serve that purpose in
real applications.
To avoid plugins effectively allocating private pools (just as if
they'd implemented it internally), a host would have to use a proper
real time memory manager, and then, whey not just make that available
directly to plugins?
However, I see the atomic and sleepy version of
allocate but only
one deallocate, why?
Because it's never needed. When you free a memory block you're really
just saying "I don't need this any more", and you don't care if/when
the host does anything about it.
BTW, are the blocking allocation calls intended for background
threads...?
Wouldn't it be more useful with some interface that allows plugins to
request memory in a non-blocking manner, and if instant allocation
fails, have the host notify the plugin when the memory is available?
Basically, a malloc() call that means "If I can't have this memory
right away, please expand the pool so I can have it later!"
The alternative would be to use the blocking version only
in "background" threads, but unless you need background threads
anyway, to do actual work, this is just moving complexity into
plugins for no gain. If a plugin wants some memory to play around
with "in the near future", it shouldn't have to implement it's own
asynchronous memory management just to avoid stalling the host's
audio thread.
//David Olofson - Programmer, Composer, Open Source Advocate
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