On Fri, Jun 11, 2004 at 12:58:27PM +0200, Jens M Andreasen wrote:
On tor, 2004-06-10 at 18:04, Dave Robillard wrote:
One solution is to make it depend on the place you hit it, and
define the effect of a mouse movement as the projection onto the
tangent at that point.
So for example if you click on the bottom, moving left will rotate
clockwise, if you clock on the left side, moving up will do the same.
Top and right would to the inverse.
Way too finicky and difficult IMHO.
... partly because defining radial movement as an alternative to radial
movement isn't really moving anywhere ...
Indeed it's the same as radial when you are close to the control, and
turns into linear as you move away from it. There is no need to make
'circular' mouse gestures.
--
FA