Fred Gleason <fredg(a)salemradiolabs.com> writes:
On Monday 06 June 2005 00:53, Dave Robillard wrote:
Good
answer. I've often wondered why anyone would use vectors.
Because they dynamically resize, easily, and are generally much simpler
to work with, perhaps? :)
Not to mention being more-or-less fully debugged and stable.
I think it's important to preserve some balance here. While absolute speed is
important, there are times when it can be a perfectly valid design decision
to subordinate speed to other goal (such as design flexibility,
maintainability or even [gasp!] speed of development). Will it really make
that much difference if a constructor that runs once at application startup
takes 0.75 instead of 0.20 sec to complete?
Heh, thats a Redmond argument I'd say :-).
There is nothing wrong (ok, not that much) with accidentally
wasting CPU time, but if you are aware of where are you
wasting it, I dont buy the argument that it is OK to leave it like that :-).
And, even start up time counts, I find programs that need a long
time to start anoying, and LONG is a very subjective number :-).
As a console user, I am still not used to waiting after
I hit RETURN. Long life the savings from NOT having a GUI :-)
--
CYa,
Mario