spectmorph-0.3.2 has been released.
Overview of Changes in spectmorph-0.3.2:
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* Added new unison effect.
* New instruments: pan-flute, synth-saw.
* UI improvements:
- support operator folding (to preserve screen space)
- provide scrollbar if morph plan window height is large
- repair operator move
* VST plugin crash fixed.
* No longer depend on BEAST/Rapicorn
- use libsndfile for sound file I/O, added WavData API
- refactoring, move libnobse code into SpectMorph
* Add icon/.desktop file for smjack
* Added debian package support.
* LPC/LSF morphing code updates - but now disabled by default
What is SpectMorph?
-------------------
SpectMorph is a free software project which allows to analyze samples of
musical instruments, and to combine them (morphing). It can be used to
construct hybrid sounds, for instance a sound between a trumpet and a flute; or
smooth transitions, for instance a sound that starts as a trumpet and then
gradually changes to a flute.
SpectMorph ships with many ready-to-use instruments which can be combined using
morphing.
SpectMorph is implemented in C++ and licensed under the GNU LGPL version 3
Integrating SpectMorph into your Work
-------------------------------------
In order to make music that contains SpectMorph, you currently need to use
Linux. There are four ways of integrating SpectMorph sounds into music you
create:
- LV2 Plugin, for any sequencer that supports it.
- VST Plugin, especially for proprietary solutions that don't support LV2.
- JACK Client.
- BEAST Module, integrating into BEASTs modular environment.
Note that at this point, we may still change the way sound synthesis works, so
newer versions of SpectMorph may sound (slightly) different than the current
version.
Links:
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Website:
http://www.spectmorph.org
Download:
http://www.spectmorph.org/downloads/spectmorph-0.3.2.tar.bz2
There are many audio demos on the website, which demonstrate morphing between
instruments.
--
Stefan Westerfeld, Hamburg/Germany,
http://space.twc.de/~stefan