Dennis Schulmeister <linux-audio-dev(a)windows3.de> writes:
If you do a "regular" phone call from one
mobile phone to another you
easily get 1 second latency. The point is you don't notice it unless
you're standing next to the other person.
Well, 1 second is totally unacceptable on VoIP;). I don't use a headset
and neither does the persons I talk to.
The audio goes out my speakers and the remote persons speakers and if
there were a 1 second delay, that would be pretty annoying trying to
talk.
But then what's the reason behind ultra-small
hardware buffers which
need to be refreshed very quickly in contrast to the comparatively large
buffers needed for the input stream in the first place?
?
I see the reasoning for games, though.
Right, and like gaming with VoIP, coordinating the first strike team.
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