>You'll need to talk me through that a bit.
Does that mean that you end
>up buffering more input frames than you're playing out? Or do you have
>>60ms output from a 24ms input that arrives somewhere in a 60ms
>timeslice?
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Gordonjcp MM0YEQ
No, 24ms of transmission frame corresponds to 24ms of audio, so if an audio
frame size of duration 60ms is coded, then after receiving three
transmission frames (24 x 3 = 72ms) only audio decoder can start.
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