On Fri, Sep 03, 2004 at 07:45:58 -0400, Paul Winkler wrote:
Not sure how many algorithms this makes sense for but
if it works as advertised for convolution, it would make a
hell of a reverb.
http://www.tomshardware.com/hardnews/20040902_135943.html
Shouldn't think it is, there was a paper on it at last years SIG-GRAPH
IIRC.
Neat idea, been meaning to try it since the OpenGL2 shader compilers were
released.
- Steve