Wonderful!
I will update QLiquidSFZ then, to reflect the additions you made.
Many thanks for this cool library.
Benoît
Le 12/01/2020 à 18:34, Stefan Westerfeld a écrit :
liquidsfz-0.2.0 has been released
The main goal of liquidsfz is to provide an SFZ sampler implementation
library that is easy to integrate into other projects. A standalone jack
client and a LV2 plugin is also available.
liquidsfz is implemented in C++ and licensed under the GNU LGPL version
2.1 or later. The release tarball can be downloaded here:
https://github.com/swesterfeld/liquidsfz#releases
Overview of Changes in liquidsfz-0.2.0:
---------------------------------------
* Provide LV2 plugin
* Support for <control>/<global>/<master> sections
* Handle #define
* Lots of new opcodes supported, including
- key switches
- crossfading for layers
- more amp-related opcodes
- allow changing more parameters using CCs
* API additions
- load progress function (Synth::set_progress_function)
- global gain factor (Synth::set_gain)
- provide list of CCs supported by .sfz file (Synth::list_ccs)
- support pitch bend (Synth::add_event_pitch_bend)