On Tuesday 07 January 2003 17.10, Steve Harris wrote:
[...]
OK... I was thinking that the initial mention of the
VVID would
cause it creation (be that implicit or explict, though I prefer
explit I think), thereafter control changes would be applied the
the instantiated voice (or the NULL voice if you've run out /
declined it).
Well, it is sort of explicit in that the synth will have to do
*something* about it - or Voice Controls just won't work as intended.
Now, if it's a physical voice or a virtual voice (basically a dummy
control tracer) that's being instantiated is another matter. You can
still actually keep track of more VVIDs than there are physical
channels, as desicribed earlier. (Two levels of "out of voices".)
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
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