So it goes like this:
The OP starts an interesting topic and illustrates this with a small example. Then
reactions appear where the example is critisized and the main topic ignored. Other
reactions give interesting
solutions to problems that were not mentioned at all. A little sadder and wiser again.
Fons, yet a final question about your Moog filter. First about complexity. Looking at the
source code in Ladspa_Moogvcf1 I see 24 multiplications and divisions per sample. With
e.g. 10 voices and 2
times oversampling this will form a heavy load for the CPU. A classic Chamberlin 4th order
filter contains 6 multiplications, and doesn't need oversampling. So an interesting
question might be: do you
hear a difference between a Moog- and a Chamberlin filter? And if the answer is yes, then
isn't there a simpler way to reach the desired result? From the literature I learned
that distorsion
characteristics inside a filter are the main contribution to the perceived sound.
Wouter Boeke