On Saturday 07 December 2002 18.21, Paul Davis wrote:
[...Audiality naming conventions...]
see? c++ is good for something, eh?
Well, there must be a reason why it was created, I guess... ;-)
[...]
i can imagine that
there are cases where namespaces could be considered so valuable as
to make it worthwhile compiling otherwise straight c with a c++
compiler.
Probably (I've actually considered it, more than once) - but in this
case, it's just about a synth/engine library, and the public API will
probably only be used by wrappers (JACK client, for example) and
applications (such as games) that want a "private" instance of the
engine. No big deal - I just want nice names for a few functions and
types.
As to the Audiality event system (which may still be of interest when
talking to an out-of-process Audiality engine); that will probably
recycle a certain 4 letter acronym in a not too distant future. :-)
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
.- M A I A -------------------------------------------------.
| The Multimedia Application Integration Architecture |
`---------------------------->
http://www.linuxdj.com/maia -'
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