On 1/27/11, Christopher Cherrett wrote:
We are not like Ardour asking for money all the time.
So much for groin-level kicks. You were approached in a civilized way.
Paying back with something like this is really low style.
I suspect there is much more to this puzzle than
attribution. I suspect
we rocked the boat just a bit too much and too fast.
No, really not. Atrribution is very important. The whole DVCS thing
immensively helped there. Being able to be *automagically* quoted in
the log as developer made a lot of difference, and social coding
(Github, BitBucket etc.) made a lot of difference too, because it's
all about attribution (as well as being easy to fork, improve and send
merge request).
Yep, I personally knew that OOM2 was based on MusE2 even before
compiling and running, but this is because being curious is my job,
and reading the commit log at github was so easy. But you know, I
don't expect everyone to be a journalist. Do you?
Having said that, I do see potential in the project as well and I'll
be tracking its progress with interest.
Alexandre Prokoudine
http://libregraphicsworld.org