On Tue, 17 May 2016, Andrea Del Signore wrote:
On Tue, May 17, 2016 at 12:25 AM, David Griffith <dave(a)661.org> wrote:
On Mon, 16 May 2016, Andrea Del Signore wrote:
I'm not simply trying to mix two files. My
main project is a
game engine in which two sounds are allowed at any one time.
For instance, there can be constant background music punctuated
by sound effects. I can't get these to mix correctly.
Hi,
in that case you can just skip the right number of frames before starting
playing sounds.
I modified my code to take the start time for each file and schedule the
play time with frame accuracy.
http://pastebin.com/0PMyfPvK
If you want your timing to be sample accurate the algorithm is a bit more
complex.
That won't work. Your code schedules things ahead of time before anything
else happens. I need to be able to fire off sound effects the instant the
player does something to cause them. I can't know in advance.
--
David Griffith
dave(a)661.org
Yes my code for now implements only your initial request (play 2 sounds
spaced by few seconds), and it shows how to schedule N sound files of
different length at different times.
I'll try to write a simple mixer for my next learning exercise :)
Have a good day,
Andrea