On Wed, Jan 08, 2003 at 12:23:23 -0800, Tim Hockin wrote:
I dont think
that matters, eg. my favourite exmaple, the gong synth. If
you issue a voice on it will initialise the gong graph in its stabel
state, and when you sned a velocity signal (or whatever) it will simulate
a beater striking it.
I'd expect it to work quite differently. I'd expect it to initialize a
stable state, and whenever a VOICE_ON comes in, latch the velocity,
beater-hardness, and strike coordinates. Perhaps damping would be a
continuous control.
Each new strike would be a VOICE_ON and each new strike would affect the
global graph. Really it is monophonic. Each new voice inherits state from
the prior voice.
That doesn't properly represetn how it works though, I would expect
VOICE_ON to map to a new gong instance.
- Steve