On Tuesday 07 October 2003 03.47, Ivica Bukvic wrote:
[...]
128 bytes in 44100Hz sampling rate = 3ms
128 bytes in 88200Hz sampling rate = 1.45ms
128 bytes in 176400Hz sampling rate = 0.725ms
Try 16 bit stereo instead of 8 bit mono. :-)
(That is, 128/4 = 32 *samples* per fragment.)
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`----------------------------------->
http://audiality.org -'
---
http://olofson.net ---
http://www.reologica.se ---