> So maybe
VOICE creation needs to be a three-step process.
> * Allocate voice
> * Set initial voice-controls
> * Voice on
I think this is harder to handle.
All the further discussion leads me to understand we like this? Eek. I
proposed it as a straw man.
So we send 1 VOICE_ALLOC, n control SETs, and 1 VOICE_ON event?
is that what we're converging on?